밥아트「조각」

밥아트 도움말 | 돌출스윕(Emboss Swept)

공작샘 2024. 3. 15. 18:52

돌출스윕

소개

이 항목에서는 돌출스윕(Emboss Swept)에 대해 설명하고 이를 찾을 수 있는 위치와 옵션에 대한 설명 및 관련 항목에 대한 연링크를 제공합니다.

돌출스윕

돌출스윕(Emboss Swept) 기능은 열려 있거나 닫힌 도형을 따라 연결된 단면을 스윕하여 돌출된 엠보싱을 생성합니다. 연결(도형의 형상)된 직선, 원호 및 곡선의 조합이여야 하며, XY평면상에 그려진 2D형상이어야 합니다. 횡단면은 열려 있거나 닫힌 도형의 형상 전체 길이를 따라 스윕됩니다.

시작하기...

돌출스윕 형상을 생성하려면 다음을 수행하십시오.

  밥아트 탭에서
돌출모델에 마우스 오른쪽 버튼을 눌러 파업메뉴에서 돌출스윕을 클릭합니다 .

 

돌출 다이얼로그 표시.

매개변수

빠른접근

 

  • 적용 - 현재 기능에 대한 매개변수로 캔버스를 재생성하고 표시합니다.

  • 확인 - 현재 기능에 대한 매개변수로 캔버스를 재생성하고 표시한 뒤 대화상자를 종료합니다.

  • 취소 - 매개변수의 업데이트를 취소하고 대화상자를 종료합니다.

  • 그래픽 영역에 모든 이미지 표시 및 숨기기 - 이 옵션은 그래픽 영역에 숨겨진 모든 이미지를 표시합니다. 이 동일한 옵션은 불러온 이미지를 활용하는 기능에 대해 작업 중인 이미지 외에 그래픽 영역의 모든 이미지를 숨깁니다.

  • 작업창 안에서 밥아트 돌출모델 숨기기 또는 보이기 - 이 옵션은 작업창 안에 숨겨진 캔버스를 보이기 하거나, 또는 작업창 안에 보이는 캔버스를 숨기기 합니다.
 속성

 

  • 이름 - 밥아트 트리에 표시되는 기능 이름을 나타냅니다. 기본적으로 형상의 종류와 번호에 따라 자동으로 이름이 정의됩니다. 주위에 공백이 있는 하이픈(-) 문자는 자동 이름 지정을 위해 예약되어 제거되므로 사용할 수 없습니다. 그러나 공백 없이는 사용할 수 있습니다. (예: Emboss-Body).

  • 칼러 - 드롭다운을 클릭하여 테마 색상 또는 표준색상을 선택하거나 추가색상을 클릭하여 색상선택대화상자를 엽니다. 기능에 대해 원하는 색상을 선택하고 확인을 클릭하여 색상을 설정하거나 취소를 클릭하여 대화상자를 종료합니다. (기본 색상은 설정 제품/설정 기본값 대화 상자의 단색 색상을 사용하여 설정됩니다.)

 

응용타입

These options are explained in more detail in the Application Types help topic.

 

추가 빼기 높은병합 낮은병합
       

 

  • 추가 - Builds up on top of the existing features.

  • 빼기 - Pushes down into the existing features.

  • 높은병합 - Builds up independent of the existing features and intersects as needed.

  • 낮은병합 - Builds up in place of existing features.

 

도형

 

선택도형

   (삭재) - removes the highlighted item from the list.
 (모두삭재)- removes all entities from the list.
The list box will list the entities currently selected for the function.

 

횡-단면

This section contains all of the parameters that shape or appearance of the emboss in Z. To learn more, view the Emboss Cross Sections help topic.

 

  • Convex Arc - This cross-section type creates a raised arc in the model using the following parameters.

 

참고 : If the Start Angle is greater than the End Angle the resulting surface is concave and the radius does not appear in the model. The angles should be within a sweep of 90 degrees, that is, neither value should exceed 90.

 

  • Concave Arc - This cross-section type creates a sunken or depressed arc in the model using the following parameters.

 

  • 직선 - This cross-section type creates an angled wall on the model using the following parameters.

    • Height - sets the distance from the bottom of the Slope Angle to the top of the Slope Angle. If looking at the results of this operation as a right triangle, the height indicates the length of a leg and not the length of the hypotenuse.

    • Slope Angle - sets the angle of the resulting surfaces, relative to the stock of the model.

  • Convex Ellipse - This cross-section type creates a raised radial surface on the model using the following parameters.

 

  • Concave Ellipse - This cross-section type creates a sunken or depressed radial surface in the model using the following parameters.

 

  • 곡선 - This cross-section type creates a contour using three control points as follows.

    • Point 1(X-Y) - sets the distance from the base geometry to the first control point in X/Y.

    • Point 1(Z) - sets the distance from the stock to the first control point of the contour in Z.

    • Point 2(X-Y) - sets the distance from the base geometry to the second control point of the contour in X/Y.

    • Point 2(Z) - sets the distance from the stock to the second control point of the contour in Z.

    • Point 3(X-Y) - sets the distance from the base  geometry to the third control point of the contour in X/Y.

    • Point 3(Z) - sets the distance from the stock to the third control point of the contour in Z.

  • Custom Cross Section
    In addition to the six predefined cross-section shapes, you can select custom cross-section geometry. The custom cross section must be an open shape and it must be drawn (flat) in the XY plane. The cross section can be drawn anywhere in the graphics area, as long as it is drawn in the XY plane. The open shape can include lines, arcs, and splines.

    Because embossed models cannot have undercut areas, any part of a custom cross section that would result in an undercut area results in a vertical wall. What this means is that although there are some limitations on the shape of the custom cross section, you can draw any open shape, and the software automatically uses as much of the shape as possible. If you cannot create the desired result, you may need to redraw the cross section.

    To assign a custom cross section:

    • In the Cross Section group of the emboss feature dialog box, select Custom.

    • In the 
       BobART tree, right-click 
       Cross Section Geometry, and click Re/Select.

    • In the graphics area, select the cross section geometry, and confirm the selection.

    • Regenerate the model.

 

 빠른편집

 

  • X-Y 배율 - scales the cross section geometry that is used to create the feature. A value of 0.5 scales the cross section to one-half (50%) of the original size in the X- and Y-axes.

  • Z 배율 - changes the height of the resulting surface in relation to the Z-axis. A value of 1.0 is equal to 100% and results in no scaling.

  • 기본높이 - creates a vertical wall that extends from the stock, to the beginning (bottom) of the embossed model. In other words, this adds a wall to the base of the model.

 

  • 확인 - accepts any changes and closes the dialog. (The first time you click OK, the feature is created and added to the BobART tree.)

  • 취소 - cancels the creation of the feature (the first time that the dialog box displays). When editing the feature, this cancels any changes and closes the dialog.

 

 

After defining the parameters, you use the Emboss Features in the BobART Tree to edit the feature as needed.

The Emboss Feature in the BobART Tree

When you finish defining the feature parameters and click OK, the feature is added to the BobART tree. You right-click each feature item in the tree to access a shortcut menu.

 

The Feature Shortcut Menus

 

 Emboss Swept

Right-click this item to access the following commands.

 

도형

Right-click this item to access the following commands.

 

횡-단면 도형

Right-click this item to access the following commands.

Generating the Model

After all necessary selections are made, you must regenerate to create the model.

 

To Regenerate the Model, do one of the following:

 

  • From the BobArt Tree, right-click 
     Emboss Model, and click Regenerate.

  • From the feature dialog, click OK.

 

참고: Every time a change is made to an Emboss feature, you must Regenerate to update the model.

Related Topics

Emboss Swept Getting Started

How to Create an Emboss Swept

BobART Overview